Color Wheel
Ages 6+, 2-6 players
Color Wheel is played by matching color cards. The black and white cards are considered to be junk cards and should be removed. Select a player to go first. Play goes clockwise. Players start with 5 cards and must set down two cards of different colors that would blend to create a secondary color. For example a red circle and blue cross would make purple. Or a yellow triangle and a red circle would make orange. If the player cannot make a match, they must draw a card and their turn ends. Only one pair may be made per turn.
Variant: Color Wheel 60
This variant limits that the number values of the cards must multiply to equal 60. Therefore the red 5 can only match with the blue 12 or yellow 12.
Color Wheel is played by matching color cards. The black and white cards are considered to be junk cards and should be removed. Select a player to go first. Play goes clockwise. Players start with 5 cards and must set down two cards of different colors that would blend to create a secondary color. For example a red circle and blue cross would make purple. Or a yellow triangle and a red circle would make orange. If the player cannot make a match, they must draw a card and their turn ends. Only one pair may be made per turn.
Variant: Color Wheel 60
This variant limits that the number values of the cards must multiply to equal 60. Therefore the red 5 can only match with the blue 12 or yellow 12.
Double-Double
Ages 10+, 2-6 players
Double-double is a game that takes the four intertwining doubling sets into account. The sets are:
The hand ends when one player is out of cards or the deck is exhausted.
Scoring is kept as such: set values are equal to the highest number in the set; 4, 12, 20, or 60. If any set is made of all the same suit, the value doubles. First player to reach 1200 wins.
Double-double is a game that takes the four intertwining doubling sets into account. The sets are:
- 1, 2, 4
- 3, 6, 12
- 5, 10, 20
- 15, 30, 60
The hand ends when one player is out of cards or the deck is exhausted.
Scoring is kept as such: set values are equal to the highest number in the set; 4, 12, 20, or 60. If any set is made of all the same suit, the value doubles. First player to reach 1200 wins.
Subscribe to:
Posts (Atom)